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[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Mouse / CheeseCollection.cs
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4 using UnityEngine.UI;
5
6 public class CheeseCollection : MonoBehaviour
7 {
8     public Text countText;
9
10     [HideInInspector]
11     public int cheesecount;
12
13     private void OnTriggerEnter2D(Collider2D collision)
14     {
15         if (collision.gameObject.CompareTag("Cheese"))
16         {
17             cheesecount++;
18
19             countText.text = cheesecount.ToString();
20
21             FindObjectOfType<AudioManager>().Play("cheese_plop");
22
23             Destroy(collision.gameObject);
24         }
25     }
26 }