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[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Mouse / CheeseCoin.cs
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4 using UnityEngine.UI;
5
6 public class CheeseCoin : MonoBehaviour
7 {
8     public bool cheeseCoinCollected;
9
10     public GameObject cheeseCoin;
11      
12     public Image cheeseCoinImage;
13     public Sprite collectedCheeseCoin;
14     public Sprite missingCheeseCoin;
15
16     // Update is called once per frame
17     void Update()
18     {
19         if (cheeseCoinCollected == true)
20         {
21             cheeseCoinImage.sprite = collectedCheeseCoin;
22         }
23         else
24         {
25             cheeseCoinImage.sprite = missingCheeseCoin;
26         }
27
28         cheeseCoin.transform.Rotate(new Vector3(0, 45, 0) * Time.deltaTime);
29     }
30
31     public void OnTriggerEnter2D(Collider2D collision)
32     {
33         if(collision.CompareTag("CheeseCoin"))
34         {
35             cheeseCoinCollected = true;
36             collision.gameObject.SetActive(false);
37         }
38     }
39 }