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Checkpoint-System v0.1
[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Maus / MousePos.cs
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4 using UnityEngine.SceneManagement;
5
6 public class MousePos : MonoBehaviour
7 {
8     private CheckpointManager checkpointManager;
9
10     // Start is called before the first frame update
11     void Start()
12     {
13         checkpointManager = GameObject.FindGameObjectWithTag("Checkpointmanager").GetComponent<CheckpointManager>();
14         transform.position = checkpointManager.lastCheckpointPos;
15     }
16
17     void Update()
18     {
19         /**if()
20         {
21             SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
22         }*/
23     }
24 }