]> git.lizzy.rs Git - SuperMouseAdventure.git/blob - 2DGame/Assets/Scripts/Maus/GlowRotation.cs
UI passt sich der Aufloesung an
[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Maus / GlowRotation.cs
1   using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class GlowRotation : MonoBehaviour
6 {
7     // Update is called once per frame
8     void Update()
9     {
10         transform.Rotate(new Vector3(0, 0, 40) * Time.deltaTime);
11     }
12 }