1 using System.Collections;
2 using System.Collections.Generic;
6 public class CheeseCoin : MonoBehaviour
8 private bool cheeseCoinCollected;
10 public GameObject cheeseCoin;
12 public Image cheeseCoinImage;
13 public Sprite collectedCheeseCoin;
14 public Sprite missingCheeseCoin;
16 // Update is called once per frame
19 if (cheeseCoinCollected == true)
21 cheeseCoinImage.sprite = collectedCheeseCoin;
25 //gibt eine NullReferenceException aus
26 cheeseCoinImage.sprite = missingCheeseCoin;
29 cheeseCoin.transform.Rotate(new Vector3(0, 45, 0) * Time.deltaTime);
32 public void OnTriggerEnter2D(Collider2D collision)
34 if(collision.CompareTag("CheeseCoin"))
36 cheeseCoinCollected = true;
37 collision.gameObject.SetActive(false);