1 using System.Collections;
2 using System.Collections.Generic;
5 public class CheckpointManager : MonoBehaviour
7 private static CheckpointManager instance;
8 public Vector3 lastCheckpointPos;
10 public int lastCheeseCount;
11 public Transform mouse;
18 DontDestroyOnLoad(instance);
25 //cheese muss noch definiert werden
28 public void SavePlayer ()
30 SaveSystem.SavePlayer(instance, cheese);
33 public void LoadPlayer()
35 PlayerData data = SaveSystem.LoadPlayer();
37 cheese.cheesecount = data.collectedCheese;
40 position.x = data.position[0];
41 position.y = data.position[1];
42 position.z = data.position[2];
43 mouse.transform.position = position;