1 using System.Collections;
2 using System.Collections.Generic;
5 public class Checkpoint : MonoBehaviour
7 private CheckpointManager cm;
15 cm = GameObject.FindGameObjectWithTag("CheckpointManager").GetComponent<CheckpointManager>();
16 cheese = GameObject.FindGameObjectWithTag("Player").GetComponent<Cheese>();
19 void OnTriggerEnter2D(Collider2D collision)
21 if(collision.CompareTag("Player"))
23 cm.lastCheckpointPos = transform.position;
24 cm.lastCheeseCount = cheese.cheesecount;
25 GetComponent<SpriteRenderer>().sprite = green;