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[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Level_Elemente / Bumper.cs
1  using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class Bumper : MonoBehaviour
6 {
7     public float bumperForce;
8
9     public GameObject mouse;
10     Rigidbody2D rb;
11
12     private void Start()
13     {
14         rb = mouse.GetComponent<Rigidbody2D>();
15     }
16
17     private void OnCollisionEnter2D(Collision2D collision)
18     {
19         if(collision.gameObject.CompareTag("Player"))
20         {
21             rb.velocity = Vector2.up * bumperForce; 
22         }
23     }
24 }