1 using System.Collections;
2 using System.Collections.Generic;
5 public class Bumper : MonoBehaviour
7 public float bumperForce;
9 public GameObject mouse;
14 rb = mouse.GetComponent<Rigidbody2D>();
17 private void OnCollisionEnter2D(Collision2D collision)
19 if(collision.gameObject.CompareTag("Player"))
21 rb.velocity = Vector2.up * bumperForce;