1 using System.Collections;
2 using System.Collections.Generic;
5 public class EnemyScript : MonoBehaviour
7 public int enemyHealth;
8 public int enemyDamage;
12 // Update is called once per frame
17 GetComponent<Collider2D>().enabled = false;
18 GetComponent<FollowPlayer>().enabled = false;
19 GetComponent<Rigidbody2D>().gravityScale = 10;
20 Destroy(gameObject, 2);