1 using System.Collections;
2 using System.Collections.Generic;
5 public class EnemyScript : MonoBehaviour
7 public int enemyHealth;
8 public int enemyDamage;
10 // Update is called once per frame
15 gameObject.SetActive(false);
19 private void OnTriggerEnter2D(Collider2D collision)
21 if (collision.gameObject.CompareTag("Bullet"))
24 Destroy(collision.gameObject);