1 using System.Collections;
2 using System.Collections.Generic;
5 public class BossDirection : MonoBehaviour
10 public bool isFlipped;
12 public void LookAtPlayer()
14 Vector3 flipped = transform.localScale;
17 if(transform.position.x > mouse.position.x && isFlipped)
19 transform.localScale = flipped;
20 transform.Rotate(0f, 180f, 0f);
23 else if(transform.position.x < mouse.position.x && !isFlipped)
25 transform.localScale = flipped;
26 transform.Rotate(0f, 180f, 0f);