]> git.lizzy.rs Git - SuperMouseAdventure.git/blob - 2DGame/Assets/Scripts/Enemies/Boss/BossTrigger.cs
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[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Enemies / Boss / BossTrigger.cs
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class BossTrigger : MonoBehaviour
6 {
7     public bool bossFight;
8
9     BoxCollider2D boxCollider2D;
10
11     private void Start()
12     {
13         boxCollider2D = GetComponent<BoxCollider2D>();
14     }
15
16     public void OnTriggerEnter2D(Collider2D collision)
17     {
18         if(collision.gameObject.CompareTag("Player"))
19         {
20             bossFight = true;
21             FindObjectOfType<AudioManager>().Stop("flowers");
22             FindObjectOfType<AudioManager>().Play("snail_fight");
23
24             boxCollider2D.enabled = false;
25         }
26     }
27 }