1 using System.Collections;
2 using System.Collections.Generic;
5 public class DialogueTrigger : MonoBehaviour
7 [SerializeField] GameObject DialogueManager;
11 public TextAsset[] stringFromFile;
15 dialogue = DialogueManager.GetComponent<Dialogue>();
18 private void OnTriggerEnter2D(Collider2D collision)
20 if(collision.tag == "Player")
22 StartCoroutine(dialogue.Type());