1 using System.Collections;
2 using System.Collections.Generic;
5 public class DialogueTrigger : MonoBehaviour
8 GameObject DialogueManager;
12 public TextAsset dialogueString;
16 dialogue = DialogueManager.GetComponent<Dialogue>();
19 private void OnTriggerEnter2D(Collider2D collision)
21 if(collision.gameObject.CompareTag("Player"))
23 StartCoroutine(dialogue.Type());
24 collision.gameObject.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll;
25 collision.gameObject.GetComponent<MouseController>().enabled = false;
26 GetComponent<BoxCollider2D>().enabled = false;