1 using System.Collections;
2 using System.Collections.Generic;
5 public class CameraBehaviour : MonoBehaviour
7 [SerializeField] GameObject limiter;
9 [SerializeField] GameObject mouse;
11 [SerializeField] Transform cameraLock;
13 [HideInInspector] public bool cameraLocked;
15 // Update is called once per frame
18 /*if (mouse.transform.position.x > limiter.transform.position.x)
20 transform.position = new Vector3(transform.position.x, mouse.transform.position.y, -10);
25 transform.position = new Vector3(cameraLock.transform.position.x, cameraLock.transform.position.y, -10);
29 transform.position = new Vector3(mouse.transform.position.x, -11, -10);