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[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Camera / CameraBehaviour.cs
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class CameraBehaviour : MonoBehaviour
6 {
7     [SerializeField] GameObject limiter;
8
9     [SerializeField] GameObject mouse;
10
11     [SerializeField] Transform cameraLock;
12
13     [HideInInspector] public bool cameraLocked;
14
15     // Update is called once per frame
16     void Update()
17     {
18         /*if (mouse.transform.position.x > limiter.transform.position.x)
19         {
20             transform.position = new Vector3(transform.position.x, mouse.transform.position.y, -10);
21             cameraLocked = false;
22         }
23         else
24         {
25             transform.position = new Vector3(cameraLock.transform.position.x, cameraLock.transform.position.y, -10);
26             cameraLocked = true;
27         }*/
28
29         transform.position = new Vector3(mouse.transform.position.x, -11, -10);
30     }
31 }