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[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Audio / Sound.cs
1 using UnityEngine.Audio;
2 using UnityEngine;
3
4 [System.Serializable]
5 public class Sound
6 {
7     public string name;
8
9     public AudioClip clip;
10
11     [Range(0f, 5f)]
12     public float volume;
13     [Range(0f, 1f)]
14     public float pitch;
15
16     [HideInInspector]
17     public AudioSource source;
18
19 }