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improved movement v0.1
[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Audio / LandingSound.cs
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class LandingSound : MonoBehaviour
6 {
7     private void OnCollisionEnter2D(Collision2D collision)
8     {
9         if(collision.gameObject.CompareTag("Player"))
10         {
11             FindObjectOfType<AudioManager>().Play("landung");
12         }
13     }
14 }